Uber Labyrinth Farmer Juggernaut Build Guide (PoE Delirium 3.10)

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Guide Format

This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages:

Introduction

Uber lab farmers have been present since the Labyrinth has been added to the game and basically it is just a character that can run Eternal Labyrinth fast and efficiently without danger for its life. The character aims to run labyrinths with as many keys as possible, making big profit from chests and helmet enchants. The marauder’s ascendancy class Juggernaut provides huge amount of physical damage mitigation which practically makes Labyrinth traps and uber Izaro a joke. We choose Earthquake Earthquake as a main skill because it is a solid 2-hand ability that does well on single target. A run with at least 4 chest keys takes around 10 minutes if you can navigate yourself well through the Labyrinth. The daily layouts also play a big role in how fast you can clear a Labyrinth. Also the guide is designed in such way that you can start farming uber Labyrinth as soon as you manage to get the trials done.

Build Summary

The build requires nothing to start considering you can begin as a league starter and farm uber Labyrinth within the first day of a league. For very early weapons you should consider solid two hander uniques like Kaom's Primacy Kaom's Primacy, Sinvicta's Mettle Sinvicta's Mettle, Hezmana's Bloodlust Hezmana's Bloodlust, Marohi Erqi Marohi Erqi, Voidhome Voidhome or a decently rolled rare weapon with at least 350pDPS. These are all very cheap weapons in every league so you should not have problem with acquiring them. The build can start farming uber labyrinth on a 5-link with no issues. Ideally for high-end weapon you would be using Atziri's Disfavour Atziri's Disfavour. Use global chats in order to complete uber trials faster.

Pros & Cons

Pros

+ Hardcore viable
+ Very tanky, as all juggernauts are
+ One of the best and cost-efficient uber labyrinth farmers
+ Can be started without investment and farm its way up

Cons

- The build is created for the solely purpose of running Labyrinths, and lacks in damage when it comes to red maps and end game content in general

Playstyle

Offensively, if the initial hit does not kill a pack of monsters, the aftershock will. Damage is more than enough when you acquire a decent weapon. Make sure to keep up Blood Rage Blood Rage at all times and drop Ancestral Warchief Ancestral Warchief when encountering tougher enemies.

Defensively, the generic toughness of the build will take care of most damage passively. You should be immune to physical damage when Cast when Damage Taken Support Cast when Damage Taken Support is triggered.

For Playstyle, our only goal is to complete the Labyrinth with as many keys as we can acquire on our way to the end, which means, leaving Izaro’s buffs up, picking mysterious shrines, opening secret passages, doing puzzles and killing Argus. You can skip all traps and trash mobs by using your Leap Slam Leap Slam setup. When you get to tougher enemies weapon-swap and kill them with your two-hander using Earthquake Earthquake. Regular monster packs should die to a single attack.

Passive Tree

Here is an endgame version of the passive tree.

For more information, be sure to check out the passive skill tree page.

Passive Tree Page

Ascendancy, Bandits, and Pantheons

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Ascendancy, Bandits, Pantheons Page

Gems

We go over all of the gem links this build uses in the end-game on our Gem Link page.

Gem Link Page

Gear Summary / TL;DR

These items provide a good balance between offense and defense and are enough to deal with the endgame, although there is definitely a room for improvement. Please ensure you read the Gear, Jewels and Flasks page in its entirety.

Gear Page

Our recommendation:

Item Slot Item Name
Head Rare Helmet
Amulet Rare Amulet
Chest Belly of the Beast Belly of the Beast
Gloves Rare Gloves
Boots Rare Boots
Belt Rare Stygian Vise Stygian Vise
Rings Rare Rings
Weapon Atziri's Disfavour Atziri's Disfavour

Leveling

As a reminder, we have several guides to help you level up a character.

Leveling the build is pretty straight forward. You should not have any issues on your way to Act X, the damage and survivability should be more than comfortable as long as you replace items frequently. Earthquake Earthquake is a decent early game so you can start playing with it as soon as you get it at level 28, its vaal version is also very useful when it comes to boss killing. Until level 28 you can play with Molten Strike Molten Strike and Sunder Sunder.

Leveling Trees

This is the passive tree needed to start farming Uber Labyrinth (level ~75).

Around 5,5k life should be considered good enough in order to start farming without issues.

Useful Leveling Uniques

As you begin a new character there are few unique items that can boost your power exponentially. Tabula Rasa Tabula Rasa allows you to have a 6-Linked skill as early as you get the gems. Wanderlust Wanderlust gives a decent movement speed, which will make your leveling that much more efficient. Goldrim Goldrim provides a lot of elemental resistances, this will let you worry less about gearing when approaching certain Act encounters. Limbsplit Limbsplit, Reaper's Pursuit Reaper's Pursuit and The Blood Reaper The Blood Reaper will carry you up to level 60 without any problems. Sinvicta's Mettle Sinvicta's Mettle will take care of the of the game up until Atziri's Disfavour Atziri's Disfavour.

Gem Progression

Using Tabula Rasa Tabula Rasa will allow you to have 6-Link gem setups early on, which is why we show such examples below. If you cannot get Tabula Rasa (or another item with a 6-Link), then simply prioritize the first gems in each link provided below.

In order to acquire gems that are not available to your class as a quest reward, simply ask a friend to buy them off vendors for you, or buy them yourself from Sioasa in The Library in Act III Library.

From level 1, you should use the following link.

  1. Molten Strike Molten Strike
  2. Onslaught Support Onslaught Support

At level 4, add Ancestral Protector Ancestral Protector for additional single target damage. At this point your Molten Strike Molten Strike link should look like this.

  1. Molten Strike Molten Strike
  2. Onslaught Support Onslaught Support
  3. Ancestral Call Support Ancestral Call Support

At level 10, add Leap Slam Leap Slam for additional mobility.

At level 12, you should replace Molten Strike Molten Strike with the following Sunder Sunder link.

  1. Sunder Sunder
  2. Maim Support Maim Support
  3. Added Fire Damage Support Added Fire Damage Support
  4. Onslaught Support Onslaught Support
  5. Ruthless Support Ruthless Support

At level 16, add Herald of Ash Herald of Ash for additional damage.

At level 18, your Sunder Sunder link should look like this.

  1. Sunder Sunder
  2. Melee Physical Damage Support Melee Physical Damage Support
  3. Maim Support Maim Support
  4. Added Fire Damage Support Added Fire Damage Support
  5. Onslaught Support Onslaught Support
  6. Ruthless Support Ruthless Support

At level 24, you should add Hatred Hatred.

At level 28, finally, you can transition to Earthquake Earthquake, your signature skill. We recommend the following link.

  1. Earthquake Earthquake
  2. Melee Physical Damage Support Melee Physical Damage Support
  3. Less Duration Support Less Duration Support
  4. Maim Support Maim Support
  5. Added Fire Damage Support Added Fire Damage Support
  6. Pulverise

FAQ

How much hit points is it fine to do Uber Labyrinth with?

With the all the physical damage mitigation the Juggernaut can achieve, 5k+ life is enough to safely run the Labyrinth.

How much treasure keys should I aim for every run?

If you are geared enough in order to buff up Izaro and you can kill Argus you should aim for at least 4 keys every single run.

Conclusion

Eternal Labyrinth farm might not be for everyone but it is fun to get into and is a great profit maker. This build is guaranteed to succeed in this specific type of content and feels very good to play with even little to no investment. This is an alternative of making currency in Path of Exile if you do not like running and sustaining maps, using some type of magic finding/quantity build. Also the helmet enchantments can get very expensive and sometimes you hit the jack pot with that one enchant that costs couple Exalted Orb Exalted Orbs.

Changelog
  •   

    Revisited and updated for Delirium 3.10. The build still remains a very solid league-starter and one of the best choices when it comes to farming currency early on in a league.

  •   

    Revisited and updated for Metamorph 3.9. Changes to monster Armour slightly affect the build but consindering our big chunks of Physical damage we ignore most of monster's Armour any ways.

  •   

    Revisited and updated for Blight 3.8. The build still remains as one of the best choices for farming Uber Lab early on.

  •   

    Updated passive trees for Legion 3.7.

  •   

    Improved Gem and Gearing sections.

  •   

    Updated passive skill trees.

  •   

    Revisited and updated for Synthesis 3.6.

  •   

    Made the playstyle section more descriptive, and improved the gearing section by providing more detailed recommendations.

  •   

    Reworked Gem Link and Gem Progression sections for improved visibility

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  1. Posts
    1

    Nice guide! Gonna give this one a try in the future for sure.
    Only the links to the passive skill trees don’t seem to work, getting a 404 error when clicking them.

  2. Vvckd

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    1307

    Thank you for the comment, I will look at these right now and fix them as soon as possible.

  3. Posts
    1

    Hopefully you still check this. Do I want to have a 6 link atziris Disfavor and a 6 link the brass dome? Or do I just want to 6 link one and which one is more important. And if I have both 6 linked what other skill would you use, maybe to get some more damage.

  4. Vvckd

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    1307

    On 12/04/2019 at 9:48 PM, Shopaz said

    Hopefully you still check this. Do I want to have a 6 link atziris Disfavor and a 6 link the brass dome? Or do I just want to 6 link one and which one is more important. And if I have both 6 linked what other skill would you use, maybe to get some more damage.

    Hey Shopaz, 6-Linking your weapon should be a priority. Once you’ve done that you have the freedom to wear any Body Armour you want. If you have a 2nd 6-Link, I’d recommend 6-Linking your totem for extra damage output.

  5. Posts
    6

    Thank you for taking the time to write this guide. Went through lab with a 30 chaos orb budget and some self found items with no problem what so ever.

  6. Vvckd

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    On 04/05/2019 at 5:57 PM, Micheal102 said

    Thank you for taking the time to write this guide. Went through lab with a 30 chaos orb budget and some self found items with no problem what so ever.

    Glad to hear it, keep rocking!

  7. Posts
    3

    Hi so this build looks good, im currently lvling a guy to test it, but i was curious why you have blood magic support on leap slam if you already take blood magic in the passive tree? seems redundant

  8. Vvckd

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    On 17/06/2019 at 6:44 AM, angryamish65 said

    Hi so this build looks good, im currently lvling a guy to test it, but i was curious why you have blood magic support on leap slam if you already take blood magic in the passive tree? seems redundant

    Will fix that shortly, thank you!

  9. Posts
    6

    I found a kitava’s feast today and was wondering if it would be a viable option until azirti’s axe the damage is good it’s the level 25 melee splash support i’m curious about, will it hurt or help earthquake?

    Edited by Micheal102 on June 19th, 2019

  10. Posts
    15

    Thanks for the guide, seems like this is my Legion starter. My question is whether I could put Leap Slam somewhere else instead of the alternate weapon set to avoid having to switch?

  11. Vvckd

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    1307

    On 19/06/2019 at 12:38 AM, Micheal102 said

    I found a kitava’s feast today and was wondering if it would be a viable option until azirti’s axe the damage is good it’s the level 25 melee splash support i’m curious about, will it hurt or help earthquake?

    Kitava's Feast Kitava's Feast is a great Axe and it will do the work for sure, Melee Splash Support Melee Splash Support will not affect Earthquake Earthquake though.

  12. Vvckd

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    1307

    On 19/06/2019 at 1:40 AM, CiesterNR said

    Thanks for the guide, seems like this is my Legion starter. My question is whether I could put Leap Slam somewhere else instead of the alternate weapon set to avoid having to switch?

    Sure, simply put it in one of your other gear pieces and link it with stuff like Faster Attacks Support Faster Attacks Support, Endurance Charge on Melee Stun Support Endurance Charge on Melee Stun Support and Fortify Support Fortify Support.

  13. Posts
    15

    Thats great, thanks.

  14. Posts
    15

    Another question I have is that through my observation of my stat screen, the phys reduction is capped at 90%, which is easily reached with endurance charges. So what is the point of having like 15k armor with the Brass Dome, does it do anything or is it more trouble than it’s worth and I’m just better off going for more life? Also this build has been great, facetanking bosses easy.

  15. Vvckd

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    On 21/06/2019 at 4:33 PM, CiesterNR said

    Another question I have is that through my observation of my stat screen, the phys reduction is capped at 90%, which is easily reached with endurance charges. So what is the point of having like 15k armor with the Brass Dome, does it do anything or is it more trouble than it’s worth and I’m just better off going for more life? Also this build has been great, facetanking bosses easy.

    Glad to hear you like the build, if you’ve already reached 90% phys reduction you can drop some Armour for other stats.

  16. Posts
    6

    I said it last league and i’ll say it again this one. Fantastic guide i finally had enough time to level my marauder and ran lab at 77 with no problems. Great guide and thank you for taking the time to make these build guides.

  17. Vvckd

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    1307

    On 22/06/2019 at 3:28 AM, Micheal102 said

    I said it last league and i’ll say it again this one. Fantastic guide i finally had enough time to level my marauder and ran lab at 77 with no problems. Great guide and thank you for taking the time to make these build guides.

    Thank you for the great feedback, keep rocking!

  18. Posts
    15

    Ok thanks for the tip. Turns out having loads of armor isn’t that practical.

  19. Posts
    15

    I also want to ask whether there are any recommended level caps for gems in the Immortal Call setup, as with other builds?

  20. Vvckd

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    1307

    On 22/06/2019 at 3:59 PM, CiesterNR said

    I also want to ask whether there are any recommended level caps for gems in the Immortal Call setup, as with other builds?

    Not in this one since you can reliably cast it with 5 Endurance charges for maximum damage mitigation.

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